NHodgesVFXNHodgesVFX
Hello! I am Nathan Hodges, a VFX Tech Artist focusing on games.
Realtime Demo Reel
Demo Reel
Special Skills
Simulations
Volumes, Flip Fluids, Particles, Cloth, Grains, and experience baking them for use in game engines or using game engines implementations directly
Software
Blender, Houdini, Substance Painter, Marmoset Toolbag, Embergen, Godot Engine, and UE5
Programming
Rust, Python, C#, GDScript
Texturing
Texturing with industry standard tools like substance painter and Marmoset Toolbag
Rendering
Experience with a wide variety of render engines. Both realtime like UE5, Eevee and Godot, and offline like Cycles and Arnold